Also, unfortunately, the primary method the game uses to increase difficulty is by throwing more guards at you in tighter spaces, to a point near the end of the game where Amicia has to fight off waves of guards three separate times back to back, with little else changing besides the environment. The game might expect you to run out of resources during this time, but because it always wants to make sure you have enough to maneuver through oceans of rats, it doesn’t shy away from constantly handing them out. By the halfway point, I was consistently full up of all the alchemical ingredients and pots I’d need. However, the game does not like giving out tools and pieces, which are required to upgrade Amicia’s equipment. Unless you take your time exploring every inch of every encounter, you might not be likely to reach any of the max upgrades without specifically saving for one.
As far as making sure the environmental puzzles aren’t too easy, I recommend turning off hints, as your companions are already likely to find ways to explain what you need to do at any given moment.
Tragedy, loss and hope
What fuels the heartbreaking and heart-stopping experience of A Plague Tale: Requiem is the true-to-scale narrative that both massively increases the stakes while grounding the characters with oscar worthy performances and writing.
Although the ending of the previous title didn’t create much of a cliffhanger to draw inspiration to continue Amicia and Hugo’s story, it still becomes a true sequel in finding its footing in looking into the Macula’s past in order to give the player a better of understanding of the Macula and what it means to Hugo and Amicia going forward. As for the story, it evolved at much the same pace as the gameplay did. The character’s ability to learn new information informs their goals and relationships with each other organically. Through these various scenes, the player is able to make connections in the story based on experience more so than exposition, which greatly deepens the understanding of the Macula and Hugo’s internal struggle while connecting the player to Amicia as a person rather than just controlling a character, which will stick with you long after the end credits.