As fans eagerly await the release of the sequel to The Legend of Zelda: Breath of the Wild 2, indie game Tunic may be a little something to tide them over–or turn them into avid players of the new game as well.
After leaving Silverback productions (the studio behind the Empress of the Deep saga), developer Andrew Shouldice, set to work on his passion project then-named Secret Legend. The Canadian developer dedicated the past few years to making a new spin on the Zelda games, where instead of Link, the protagonist is an adorable anthropomorphic fox.
“[It] holds certain classic triangle-seeking games as important touchstones,” Shouldice said in an interview with Silicon Era in 2015 “I have a special nostalgia for exploring vast, inscrutable worlds that offer precious few helping hands.”
Tunic boasts the most-loved elements of the Zelda franchise. In fact, much of what we know about the gameplay comes from its similarities. Both games feature a 3D third-person point of view and a protagonist armed with both sword and shield. More importantly, they share a discovery and exploration system. With finding new weapons or equipment comes unlocking new skills and parts of the map, and nearly everything you find is necessary on the quest.
Amid the adventure, there are plenty of monsters to slay and lore to unearth that are unique to this universe – reaffirming that this game is so much more than a knockoff.