Overwatch 2 Director Looks to the Future

It has been nearly six months since the release of Overwatch 2, and as Season 3 wraps up and players prepare to jump into Season 4, Overwatch 2 director Aaron Keller looks back at the past 6 months and reflects on the state of the game. While there have been ups and downs, the development team has remained committed to improving the player experience by listening to feedback and making changes.

“The last six months have been really exciting; we’ve learned so much from our community and are looking forward to continuously improving the game,” Keller said.

One of the most significant issues that players brought up was the lack of communication from the development team. The team has put a lot of energy into giving players more information about the game, including what’s coming and what they are thinking. They are planning to continue this communication effort, with plans to publish roadmaps that extend beyond the next season.

Another common complaint was the state of support heroes. The team tackled this problem by reducing the ability for damage heroes to disrupt the enemy backline and target supports, giving supports additional tools to deal with the threat, and exercising some restraint. The team believes that the support role is now in a much better place, and will continue to improve as two new heroes are added to their ranks in Seasons 4 and 6.

The recent One-Punch Man collaboration was a massive success, according to Keller, and the development team is now looking at doing more collaborations. They are hoping to premiere another large collab later this year.

The competitive system has also received a lot of feedback, with players asking for a clearer picture of their rating, season-to-season. Starting with Season 4, the team will be removing the partial rating reset, and players should have a much clearer picture of their rating. The team is still discussing whether a rating reset should be a part of the competitive system, and if so, how it should be implemented.

Finally, the team is focused on feedback from players who say that the game feels unrewarding and doesn’t do a great job of recognizing their investment. They have made changes to the game addressing some of these issues, including adding more skins that can be earned and increasing the amount of XP earned from each match. They are also working on rebuilding the On Fire system in the new engine and changing Play of the Game to show a greater variety of game-making plays.